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INDIE GAME STUDIO

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Level 01

Our Games

Dive into our bizarre universe of completed and upcoming games that prove we're absolutely terrible at following conventional game development rules.

Spacetris gameplay screenshot Released 2026

Spacetris

Stack falling blocks into tidy little rows, watch them vanish in a deeply satisfying flash, and keep going until the pile inevitably betrays you at the worst possible moment. We made Spacetris as a quick warm-up before attempting anything more irresponsible: a compact block-dropping puzzle, a spacey coat of paint, and just enough hubris to call it a real release.

Details Unity Engine
Inertia gameplay screenshot Coming Soon

Inertia

Pilot a twitchy little ship around a neon arena, hoover up every crystal before the 60-second clock runs dry, and weave through spinning debris and trigger-happy enemy ships — then thread the escape hatch before it slams shut. Pure vector-arcade adrenaline, running on an engine we hand-wrote from scratch because using a ready-made one would have been far too sensible.

Coming Soon Custom Engine
Wanderers gameplay screenshot In Development

Wanderers

Gather gold, push your borders ever outward, and engineer the kind of suspiciously well-run settlement that leaves your neighbors quietly seething with envy. A cozy build-'em-up about turning a patch of absolute nowhere into the most annoyingly efficient little empire on the map — one perfectly placed tile at a time.

TBA Unity Engine
Project Boat gameplay screenshot In Development

Project Boat

Drift through the corridors of a vessel where the silence presses in and the ordinary rules of the world have quietly stopped applying. As you piece together who was aboard — and what they left behind — you're pushed toward choices with no clean answers and no way to take them back. A mystical, slow-burning thriller about clinging to hope on a boat that keeps insisting there's none left.

TBA Unity Engine
Level 02

About Us

Discover our journey, and what drives us to make games that matter.

It started with pixels. A single arcade game built out of pure enthusiasm two decades ago. Fast forward through years spent building other things... and here we are.

We're just two game-obsessed developers who probably should be at our day jobs, but instead we're here making games because, well, it's more fun than doing customer service calls.

We don't have a marketing plan. We don't chase trends. One of us codes, the other draws. Together we somehow manage to make games instead of doing real work.

Expect the unexpected. Expect things to get interesting.

If you're looking for something different, you might find it here.

Level 03

Get In Touch

Have a project in mind? Want to collaborate? Reach out to us!